To create our video game analogy to explain quantum computers, Huge If True animator Justin Poore went all out:

He built a 3D map using Cinema 4D. Then he designed a bunch of 3D characters and rigged them with looping animation cycles using Mixamo and character rigs. I love it so much. Justin did not need to go this hard and create a completely 3D video game map from scratch. But he did, and we hope it made it easier (and fun!) to understand the complex topic that is quantum computers.

Oh, and he left an easter egg in every 3D map scene: see if you can spot the person waving back at you. It’s like the Huge if True version of Where’s Waldo…

We always want to make the next Huge If True episode better than the last. It fits with our mission: to show ways to use technology to make the world better tomorrow than it is today. If that’s something you believe in, you can join us by subscribing 🙂

If you want to watch the full episode, go here: https://www.youtube.com/watch?v=e3fz3dqhN44

If you want to support optimistic tech journalism, subscribe!

#animation #tech #quantum