Playerunknown’s Battlegrounds—or PUBG, as fans know it—has fundamentally overhauled the gaming landscape since its release less than a year and a half ago. By popularizing battle-royale gameplay, it gave rise to Fortnite and an entire generation of similar titles, selling more than 50 million copies in the process. Yet, PUBG is also still very much a work in progress.

That’s not a critical statement; publisher PUBG Corp. pushes updates for the PC and mobile versions and Xbox preview title regularly. The game’s ceasless evolution and improvement has created a stable, fervent user base—a base that’s not shy about asking for new features. Thankfully, lead designer Brendan Greene (PlayerUnknown himself) is all too willing to answer those questions in our ask-the-devs series, Tech Support.

Just because you may want aim-assist or to nerf jump-shooters, though, doesn’t mean he’s here to grant your every wish. He’s also willing to be candid about things, like his distaste for hit indicators. (“‘We all want this.’ No, no, we don’t all want this.”) Or the fact that the game’s vehicle collision physics “aren’t what they should be.” Then again, it takes two to trainwreck. “Really,” he says, “the way that I see some of you drive vehicles, of course they’re going to flip.”

But if you’re just looking for tips—or the meaning of “Sanhok”—watch on. After all, There’s no one better to learn from than the person the game’s named after. (OK, maybe that doesn’t work for Donkey Kong.)


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